4th-level enchantment
Casting Time: 1 action
Range: Self (60-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute
You create a small, bright, heatless flame that encompasses your hand. All targets with Intelligence 11 or under
must pass an immediate Intelligence save if they can see the light. Those that fail, lose concentration, and become
transfixed and must spend their turn doing nothing but moving toward the flame at their standard movement rate.
Once the target reaches the flame, they remain transfixed and restrained.
The targets can make a new save at the end of their turn to end the effect. If they or their allies are attacked or take
damage in any way the effect immediately ends on all targets. If moving toward the flame would cause damage, the
target moves as close as they can without causing damage to themselves.
At Higher Levels - When you cast this spell using a spell slot of 5th level or higher, The Intelligence maximum goes up
by 1 per level. (12 or under at 5th, 13 or under at 6th, etc.)
Classes: Cleric, Druid, Sorcerer, Wizard
Subclasses: Glamour Bard
Source: Kevin Dawson
Airships and Arcanists
www.patreon.com/aeranos
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